Legendary Creature — Elemental (0/0)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Legendary Creature — Treefolk (4/5)
: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Creature — Beast (4/5)
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Human Druid (1/1)
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
Creature — Phyrexian Troll Warrior (3/4)
When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Legendary Creature — God // Land (6/5)
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Temple of Cultivation
(Transforms from Ojer Kaslem, Deepest Growth.)
: Add .
, : Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Legendary Creature — Dragon (7/7)
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Creature — Elemental (5/5)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is turned face up, untap that creature.
Creature — Elemental (0/0)
Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
Creature — Elemental (5/5)
When Regal Force enters the battlefield, draw a card for each green creature you control.
Creature — Pangolin Beast (5/5)
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
Legendary Creature — Snake Shaman (3/3)
Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
Creature — Spirit (2/4)
Untap all permanents you control during each other player's untap step.
Creature — Beast (7/4)
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature — Ooze (0/0)
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Creature — Human Ranger (1/1)
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
Creature — Elemental (0/0)
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
Legendary Creature — Elemental (6/6)
You may play Forests from your graveyard.
Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
Creature — Troll Frog Warrior (5/5)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Creature — Cat (0/0)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.
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