← Edit search Random card

Cards similar to Merciless Executioner (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Renegade Reaper

Renegade Reaper

Creature — Angel Berserker (2/3)

Flying
When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)

4.7 /10
$0.09
Scavenging Harpy

Scavenging Harpy

Creature — Harpy (2/1)

Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

1 /10
$0.02
Sedraxis Alchemist

Sedraxis Alchemist

Creature — Zombie Wizard (2/2)

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

4.1 /10
$0.15
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior (3/3)

When Serpent Warrior enters the battlefield, you lose 3 life.

0.1 /10
$0.20
Skeleton Archer

Skeleton Archer

Creature — Skeleton Archer (3/3)

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

3.3 /10
$0.09
Skullcap Snail

Skullcap Snail

Creature — Fungus Snail (1/1)

When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.

4 /10
$0.03
Skymarch Bloodletter

Skymarch Bloodletter

Creature — Vampire Soldier (2/2)

Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

4 /10
$0.06
Smuggler Captain

Smuggler Captain

Creature — Human Pirate (2/2)

Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

0.1 /10
$0.10
SteadyHanded Mook

Steady-Handed Mook

Creature — Human Rigger (1/1)

Deathtouch
When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.04
Stromkirk Mentor

Stromkirk Mentor

Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

2.1 /10
$0.07
Strongarm Thug

Strongarm Thug

Creature — Human Mercenary (1/1)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

1.4 /10
$0.19
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.02
Thorn of the Black Rose

Thorn of the Black Rose

Creature — Human Assassin (1/3)

Deathtouch
When Thorn of the Black Rose enters the battlefield, you become the monarch.

7.7 /10
$0.07
Thriving Rats

Thriving Rats

Creature — Rat (1/2)

When Thriving Rats enters the battlefield, you get (two energy counters).
Whenever Thriving Rats attacks, you may pay . If you do, put a +1/+1 counter on it.

3.4 /10
$0.09
Tourach Dread Cantor

Tourach, Dread Cantor

Legendary Creature — Human Cleric (2/1)

Kicker (You may pay an additional as you cast this spell.)
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.
When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.

8.1 /10
$1.31
Toxic Abomination

Toxic Abomination

Creature — Phyrexian Zombie (3/2)

When Toxic Abomination enters the battlefield, you lose 2 life.

1.7 /10
$0.02
Triarch Praetorian

Triarch Praetorian

Artifact Creature — Necron (2/1)

Flying
Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.9 /10
$0.20
Unscrupulous Agent

Unscrupulous Agent

Creature — Elf Detective (1/1)

When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand.

2 /10
$0.04
Urborg Emissary

Urborg Emissary

Creature — Human Wizard (3/1)

Kicker (You may pay an additional as you cast this spell.)
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.

0.2 /10
$0.14
Urukhai Berserker

Uruk-hai Berserker

Creature — Orc Berserker (3/2)

When Uruk-hai Berserker enters the battlefield, the Ring tempts you.

6.7 /10
$0.02
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.