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Cards similar to Mercurial Geists (400)

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Sarkhan Soul Aflame

Sarkhan, Soul Aflame

Legendary Creature — Human Shaman (2/4)

Dragon spells you cast cost less to cast.
Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

8.5 /10
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Savage Knuckleblade

Savage Knuckleblade

Creature — Ogre Warrior (4/4)

: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
: Return Savage Knuckleblade to its owner's hand.
: Savage Knuckleblade gains haste until end of turn.

3.1 /10
$0.14
Skyclaw Thrash

Skyclaw Thrash

Artifact Creature — Viashino Warrior (4/4)

Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.

4.5 /10
$0.23
Spectacle Mage

Spectacle Mage

Creature — Bird Shaman (2/2)

Flying
Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.

4.6 /10
$0.03
The Archimandrite

The Archimandrite

Legendary Creature — Human Advisor (0/5)

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

5.7 /10
$0.23
Tibor and Lumia

Tibor and Lumia

Legendary Creature — Human Wizard (3/3)

Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

3.7 /10
$0.28
Vadrik Astral Archmage

Vadrik, Astral Archmage

Legendary Creature — Human Wizard (1/2)

If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

7.9 /10
$0.19
Ertha Jo Frontier Mentor

Ertha Jo, Frontier Mentor

Legendary Creature — Kor Advisor (2/4)

When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

2.8 /10
$0.12
Lord of the Nazgl

Lord of the Nazgûl

Legendary Creature — Wraith Noble (4/3)

Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

8.6 /10
$5.51
Osgir the Reconstructor

Osgir, the Reconstructor

Legendary Creature — Giant Artificer (4/4)

Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.

8.5 /10
$3.53
Safehold Duo

Safehold Duo

Creature — Elf Warrior Shaman (2/4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

0.5 /10
$0.17
Izzet Staticaster

Izzet Staticaster

Creature — Human Wizard (0/3)

Flash (You may cast this spell any time you could cast an instant.)
Haste
: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

6.1 /10
$0.18
Lore Drakkis

Lore Drakkis

Creature — Lizard Beast (2/3)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

7.4 /10
$0.10
Minotaur Illusionist

Minotaur Illusionist

Creature — Minotaur Wizard (3/4)

: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.

0.2 /10
$0.17
Rielle the Everwise

Rielle, the Everwise

Legendary Creature — Human Wizard (0/3)

Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.

8 /10
$1.06
Storm Gods Oracle

Storm God's Oracle

Enchantment Creature — Human Shaman (1/3)

: Storm God's Oracle gets +1/-1 until end of turn.
When Storm God's Oracle dies, it deals 3 damage to any target.

1.3 /10
$0.03
Zevlor Elturel Exile

Zevlor, Elturel Exile

Legendary Creature — Tiefling Warrior (4/2)

Haste
, : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

6.9 /10
$0.05
Adriana Captain of the Guard

Adriana, Captain of the Guard

Legendary Creature — Human Knight (4/4)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

9.1 /10
$0.12
Angelic Captain

Angelic Captain

Creature — Angel Ally (4/3)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

4.1 /10
$0.12
Asari Captain

Asari Captain

Creature — Human Samurai (4/3)

Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

6.9 /10
$0.04
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