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Cards similar to Merfolk Assassin (400)

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Karfell Harbinger

Karfell Harbinger

Creature — Zombie Wizard (1/3)

: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.

5.9 /10
$0.02
Kindly Cognician

Kindly Cognician

Artifact Creature — Cyborg Artificer (1/3)

Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.

10 /10
$0.15
Kitesail Corsair

Kitesail Corsair

Creature — Human Pirate (2/1)

Kitesail Corsair has flying as long as it's attacking.

5.6 /10
$0.04
Krovikan Mist

Krovikan Mist

Creature — Illusion (0/0)

Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

6.1 /10
$0.22
Lighthouse Chronologist

Lighthouse Chronologist

Creature — Human Wizard (1/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.

6.5 /10
~$12
Lore Broker

Lore Broker

Creature — Human Rogue (1/2)

: Each player draws a card, then discards a card.

6.3 /10
$0.30
Ludevics Test Subject  Ludevics Abomination

Ludevic's Test Subject // Ludevic's Abomination

Creature — Lizard Egg // Creature — Lizard Horror (0/3)

Defender
: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

Ludevic's Abomination

Trample

5.3 /10
$0.37
Lumengrid Warden

Lumengrid Warden

Creature — Human Wizard (1/3)

0.2 /10
$0.16
Magus of the Bazaar

Magus of the Bazaar

Creature — Human Wizard (0/1)

: Draw two cards, then discard three cards.

6.2 /10
$0.28
Malcators Watcher

Malcator's Watcher

Artifact Creature — Phyrexian Drone (1/1)

Flying, vigilance
When Malcator's Watcher dies, draw a card.

5.9 /10
$0.03
Manic Scribe

Manic Scribe

Creature — Human Wizard (0/3)

When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

7.3 /10
--
Maritime Guard

Maritime Guard

Creature — Merfolk Soldier (1/3)

0.6 /10
$0.02
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue (1/1)

: Draw a card, then discard a card.

8.6 /10
$0.26
Merfolk Pupil

Merfolk Pupil

Creature — Merfolk Wizard (1/1)

When Merfolk Pupil enters the battlefield, draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.

3.6 /10
$0.03
Merfolk Traders

Merfolk Traders

Creature — Merfolk (1/2)

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

2.1 /10
$0.16
Metathran Soldier

Metathran Soldier

Creature — Metathran Soldier (1/1)

Metathran Soldier can't be blocked.

3.4 /10
$0.18
Metathran Zombie

Metathran Zombie

Creature — Metathran Zombie (1/1)

: Regenerate Metathran Zombie.

0.8 /10
$0.12
Metropolis Sprite

Metropolis Sprite

Creature — Faerie Rogue (1/2)

Flying
: Metropolis Sprite gets +1/-1 until end of turn.

2.1 /10
$0.03
Minamo Scrollkeeper

Minamo Scrollkeeper

Creature — Human Wizard (2/3)

Defender
Your maximum hand size is increased by one.

2 /10
$0.05
MoonCircuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

8.9 /10
$0.06
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