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Cards similar to Merfolk Spy (400)

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Skyway Robber

Skyway Robber

Creature — Bird Rogue (3/3)

Flying
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."

5.7 /10
$0.22
Sludge Crawler

Sludge Crawler

Creature — Eldrazi Drone (1/1)

Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
: Sludge Crawler gets +1/+1 until end of turn.

3.3 /10
$0.05
Sphinx of Clear Skies

Sphinx of Clear Skies

Creature — Sphinx (5/5)

Flying, ward
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

5.6 /10
$0.30
Spy Eye

Spy Eye

Creature — Eye Spy (1/3)

Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

10 /10
$0.13
Sturmgeist

Sturmgeist

Creature — Spirit (0/0)

Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.

6.3 /10
$0.27
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.19
Tinybones the Pickpocket

Tinybones, the Pickpocket

Legendary Creature — Skeleton Rogue (1/1)

Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.

7 /10
~$25
Wayward GuideBeast

Wayward Guide-Beast

Creature — Beast (2/2)

Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

3.3 /10
$0.07
Zombie Cannibal

Zombie Cannibal

Creature — Zombie (1/1)

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.

1.9 /10
$0.15
Bioluminary

Bioluminary

Creature — Merfolk Performer (1/3)

Whenever Bioluminary deals combat damage to a player, you get , then you may put a sticker on a nonland permanent you own.

2.9 /10
$0.02
Broodbirth Viper

Broodbirth Viper

Creature — Snake (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

6.8 /10
$0.34
Cacophony Scamp

Cacophony Scamp

Creature — Phyrexian Goblin Warrior (1/1)

Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Cacophony Scamp dies, it deals damage equal to its power to any target.

5.6 /10
$0.13
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate (3/3)

: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.9 /10
$0.61
Crosstown Courier

Crosstown Courier

Creature — Vedalken (2/1)

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

2.2 /10
$0.02
Curie Emergent Intelligence

Curie, Emergent Intelligence

Legendary Artifact Creature — Robot (1/3)

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.
, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

5.1 /10
$0.17
Daring Saboteur

Daring Saboteur

Creature — Human Pirate (2/1)

: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

7.6 /10
$0.02
Daring Sleuth  Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Rogue // Creature — Human Wizard (2/1)

When you sacrifice a Clue, transform Daring Sleuth.

Bearer of Overwhelming Truths

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.6 /10
$0.20
Diviner Spirit

Diviner Spirit

Creature — Spirit (2/4)

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

3.6 /10
$0.11
Eye Collector

Eye Collector

Creature — Faerie (1/1)

Flying
Whenever Eye Collector deals combat damage to a player, each player mills a card.

6.6 /10
$0.06
Festerleech

Festerleech

Creature — Zombie Leech (1/1)

Whenever Festerleech deals combat damage to a player, you mill two cards.
: Festerleech gets +2/+2 until end of turn. Activate only once each turn.

1.9 /10
$0.02
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