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Cards similar to Merfolk of the Depths (400)

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Anikthea Hand of Erebos

Anikthea, Hand of Erebos

Legendary Enchantment Creature — Demigod (4/4)

Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

8.1 /10
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Aragorn and Arwen Wed

Aragorn and Arwen, Wed

Legendary Creature — Human Elf Noble (3/6)

Vigilance
Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.

7.3 /10
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Arahbo Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar (5/5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

7.8 /10
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Arashin Sovereign

Arashin Sovereign

Creature — Dragon (6/6)

Flying
When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.

3.3 /10
$0.20
Archon of the Triumvirate

Archon of the Triumvirate

Creature — Archon (4/5)

Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

3.8 /10
$0.10
Archon of Valors Reach

Archon of Valor's Reach

Creature — Archon (5/6)

Flying, vigilance, trample
As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.

8.3 /10
$0.35
Arjun the Shifting Flame

Arjun, the Shifting Flame

Legendary Creature — Sphinx Wizard (5/5)

Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

6.9 /10
$0.25
Armada Wurm

Armada Wurm

Creature — Wurm (5/5)

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

6.9 /10
$0.47
Armament Corps

Armament Corps

Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

1.5 /10
$0.03
Armored Guardian

Armored Guardian

Creature — Cat Soldier (2/5)

: Target creature you control gains protection from the color of your choice until end of turn.
: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

1.4 /10
$0.40
Armored WolfRider

Armored Wolf-Rider

Creature — Elf Knight (4/6)

3.6 /10
$0.04
Ashnod the Uncaring

Ashnod the Uncaring

Legendary Creature — Human Artificer (1/4)

Deathtouch
Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)

6.9 /10
$0.33
Atarka World Render

Atarka, World Render

Legendary Creature — Dragon (6/4)

Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.

9.6 /10
$0.70
Ayesha Tanaka Armorer

Ayesha Tanaka, Armorer

Legendary Creature — Human Artificer (2/4)

Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Ayesha can't be blocked as long as defending player controls three or more artifacts.

4.4 /10
$0.10
Azors Elocutors

Azor's Elocutors

Creature — Human Advisor (3/5)

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

7.5 /10
$0.36
Azor the Lawbringer

Azor, the Lawbringer

Legendary Creature — Sphinx (6/6)

Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.

6.7 /10
$1.46
Azorius KnightArbiter

Azorius Knight-Arbiter

Creature — Human Knight (2/5)

Vigilance
Azorius Knight-Arbiter can't be blocked.

3.4 /10
$0.04
Azorius Skyguard

Azorius Skyguard

Creature — Human Knight (3/3)

Flying, first strike
Creatures your opponents control get -1/-0.

2.7 /10
$0.05
Baloth Null

Baloth Null

Creature — Zombie Beast (4/5)

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

4 /10
$0.04
Bartel Runeaxe

Bartel Runeaxe

Legendary Creature — Giant Warrior (6/5)

Vigilance
Bartel Runeaxe can't be the target of Aura spells.

0.7 /10
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