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Cards similar to Messenger Drake (400)

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Coastal Wizard

Coastal Wizard

Creature — Human Wizard (1/1)

: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

0.5 /10
$2.82
Coastline Chimera

Coastline Chimera

Creature — Chimera (1/5)

Flying
: Coastline Chimera can block an additional creature this turn.

0.6 /10
$0.02
ColdWater Snapper

Cold-Water Snapper

Creature — Turtle (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

3.2 /10
$0.02
Conundrum Sphinx

Conundrum Sphinx

Creature — Sphinx (4/4)

Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

5.5 /10
$0.16
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate (3/3)

: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.9 /10
$0.63
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit (3/3)

Flash
Flying
Foretelling cards from your hand costs less and can be done on any player's turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6.8 /10
$0.22
Council of Echoes

Council of Echoes

Creature — Spirit Advisor (4/4)

Flying
Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.

1.8 /10
$0.01
Covert Operative

Covert Operative

Creature — Human Wizard (3/2)

Covert Operative can't be blocked.

0.8 /10
$0.07
Coveted Peacock

Coveted Peacock

Creature — Bird (3/4)

Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3.8 /10
$0.13
Crafty Cutpurse

Crafty Cutpurse

Creature — Human Pirate (2/2)

Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

7.8 /10
$0.20
Croakid Amphibonaut

Croakid Amphibonaut

Creature — Frog Guest (4/3)

Croakid Amphibonaut has flying as long as you control a stickered permanent.

2.4 /10
$0.02
Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard (3/1)

Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

2.7 /10
$0.08
Cruel Witness

Cruel Witness

Creature — Bird Horror (3/3)

Flying
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

4.4 /10
$0.02
Cryptic Annelid

Cryptic Annelid

Creature — Worm Beast (1/4)

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.2 /10
$0.20
Crystacean

Crystacean

Creature — Crab (1/6)

Flash

4.9 /10
$0.03
Crystal Seer

Crystal Seer

Creature — Vedalken Wizard (2/2)

When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.

0.6 /10
$0.03
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
~$11
Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

6 /10
$4.58
Daring ThunderThief

Daring Thunder-Thief

Creature — Turtle Rogue (4/4)

Flash
Daring Thunder-Thief enters the battlefield tapped.

0.2 /10
$0.02
Dark Maze

Dark Maze

Creature — Wall (4/5)

Defender (This creature can't attack.)
: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

0.6 /10
$0.11
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