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Cards similar to Metallurgic Summonings (400)

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Poppet Stitcher  Poppet Factory

Poppet Stitcher // Poppet Factory

Creature — Human Wizard // Artifact (2/3)

Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.

Poppet Factory

Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform Poppet Factory.

8.9 /10
$4.11
Psychic Possession

Psychic Possession

Enchantment — Aura

Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.

6 /10
$3.02
Rings a Bell

Rings a Bell

Enchantment

As Rings a Bell enters the battlefield, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.

10 /10
$0.10
Rising Waters

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.

5.3 /10
$1.21
Seers Vision

Seer's Vision

Enchantment

Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

4 /10
$0.24
Serpent of Yawning Depths

Serpent of Yawning Depths

Enchantment Creature — Serpent (6/6)

Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

8.7 /10
$9.39
Shimmer

Shimmer

Enchantment

As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

3 /10
$3.27
Showdown of the Skalds

Showdown of the Skalds

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

8.2 /10
$1.90
Skeletal Swarming

Skeletal Swarming

Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

6.1 /10
$0.21
Stitcher Geralf

Stitcher Geralf

Legendary Creature — Human Wizard (3/4)

, : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

7 /10
$0.10
Surveillance Monitor

Surveillance Monitor

Creature — Vedalken Detective (3/3)

When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)
Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

0.7 /10
$0.02
Teferis Ageless Insight

Teferi's Ageless Insight

Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

9.8 /10
$1.30
The Apprentices Folly

The Apprentice's Folly

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.

6.2 /10
$0.13
The Brothers War

The Brothers' War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

6.5 /10
$2.35
Tricks of the Trade

Tricks of the Trade

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.

4.2 /10
$0.06
Umara Wizard  Umara Skyfalls

Umara Wizard // Umara Skyfalls

Creature — Merfolk Wizard // Land (4/3)

Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.

Umara Skyfalls

Umara Skyfalls enters the battlefield tapped.
: Add .

5.5 /10
$0.06
Unbound Flourishing

Unbound Flourishing

Enchantment

Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.

9 /10
~$14
Vault 12 The Necropolis

Vault 12: The Necropolis

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

6.4 /10
$0.18
Virtue of Loyalty  Ardenvale Fealty

Virtue of Loyalty // Ardenvale Fealty

Enchantment // Instant — Adventure

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

8.9 /10
$7.41
Volition Reins

Volition Reins

Enchantment — Aura

Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.

4.1 /10
$0.14
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