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Cards similar to Meteor Crater (400)

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Shelldock Isle

Shelldock Isle

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Shelldock Isle enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

5.2 /10
$2.50
Sheltered Valley

Sheltered Valley

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
: Add .

1.9 /10
$1.20
Skemfar Elderhall

Skemfar Elderhall

Land

Skemfar Elderhall enters the battlefield tapped.
: Add .
, , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

7.9 /10
$0.08
Skyline Cascade

Skyline Cascade

Land

Skyline Cascade enters the battlefield tapped.
When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
: Add .

6.8 /10
$0.07
Sokenzan Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add .
Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

9.8 /10
$3.33
Sorrows Path

Sorrow's Path

Land

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

2.8 /10
$9.37
Spinerock Knoll

Spinerock Knoll

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

9.8 /10
$0.28
Takenuma Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add .
Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

9.9 /10
$9.27
Tectonic Edge

Tectonic Edge

Land

: Add .
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

8.9 /10
$0.48
The Black Gate

The Black Gate

Legendary Land — Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

9.4 /10
~$11
Tomb of the Spirit Dragon

Tomb of the Spirit Dragon

Land

: Add .
, : You gain 1 life for each colorless creature you control.

9.3 /10
$0.22
Volatile Fault

Volatile Fault

Land — Cave

: Add .
, , Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

8 /10
$0.17
Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

9.7 /10
--
Abraded Bluffs

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .

6.1 /10
$0.11
Adventurers Guildhouse

Adventurers' Guildhouse

Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.2 /10
$8.68
Arena

Arena

Land

, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

6.8 /10
$8.29
Argoth Sanctum of Nature

Argoth, Sanctum of Nature

Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)

9.1 /10
$1.34
Arid Archway

Arid Archway

Land — Desert

Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .

6.1 /10
$0.33
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.14
Baraddr

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Amass Orcs X. Activate only if a creature died this turn.

9.3 /10
$0.73
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