Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
Sorcery
Add , then add for each card named Rite of Flame in each graveyard.
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Sorcery
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Sorcery
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Sorcery
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Sorcery
Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
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