Sorcery
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add .
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens.
Sorcery
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Destroy target land.
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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