← Edit search Random card

Cards similar to Might Beyond Reason (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Vine Snare

Vine Snare

Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

1.3 /10
$0.05
Wind Shear

Wind Shear

Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

0.3 /10
$0.27
YuanTi Scaleshield

Yuan-Ti Scaleshield

Instant

Permanents you control gain hexproof and indestructible until end of turn.
Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.

10 /10
--
Brokers Confluence

Brokers Confluence

Instant

Choose three. You may choose the same mode more than once.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
• Counter target activated or triggered ability.

8 /10
$1.78
Calculated Dismissal

Calculated Dismissal

Instant

Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5 /10
$0.04
Cosmic Rebirth

Cosmic Rebirth

Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.

8.4 /10
--
Harmonic Convergence

Harmonic Convergence

Instant

Put all enchantments on top of their owners' libraries.

2 /10
$0.21
Natural Connection

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

7 /10
$0.05
Scatter to the Winds

Scatter to the Winds

Instant

Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.5 /10
$0.12
Second Harvest

Second Harvest

Instant

For each token you control, create a token that's a copy of that permanent.

9.8 /10
$5.57
Sprouting Vines

Sprouting Vines

Instant

Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

6.6 /10
$0.27
Thermal Blast

Thermal Blast

Instant

Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.

0.2 /10
$0.07
Brokers Charm

Brokers Charm

Instant

Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.

8.7 /10
$0.08
Cabaretti Charm

Cabaretti Charm

Instant

Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.

8.5 /10
$0.04
Common Bond

Common Bond

Instant

Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.

2.7 /10
$0.04
Demoralize

Demoralize

Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

3.1 /10
$0.12
Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.7 /10
$0.05
Sail into the West

Sail into the West

Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

6.7 /10
$0.64
Sultai Charm

Sultai Charm

Instant

Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.

9 /10
$0.12
Aven Warcraft

Aven Warcraft

Instant

Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

1.3 /10
$0.10
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.