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Cards similar to Might of Oaks (400)

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Sprouting Vines

Sprouting Vines

Instant

Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

6.6 /10
$0.27
Storm Seeker

Storm Seeker

Instant

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

3.2 /10
--
Verdigris

Verdigris

Instant

Destroy target artifact.

0.1 /10
--
Warm Welcome

Warm Welcome

Instant

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.

4.5 /10
$0.02
Wild Onslaught

Wild Onslaught

Instant

Kicker (You may pay an additional as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

4.6 /10
$0.04
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

4.8 /10
--
Arachnoid Adaptation

Arachnoid Adaptation

Instant

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

5.7 /10
$0.04
Barreling Attack

Barreling Attack

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

1.1 /10
$0.52
Berserk

Berserk

Instant

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

8.2 /10
--
Big Play

Big Play

Instant

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.

4.3 /10
$0.02
Blossoming Defense

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.9 /10
$0.38
Bombadils Song

Bombadil's Song

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

7.5 /10
$0.03
Breach

Breach

Instant

Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

1 /10
$0.18
Bulls Strength

Bull's Strength

Instant

Target creature gets +2/+2 and gains trample until end of turn. Untap it.

5.3 /10
$0.02
Butchers Glee

Butcher's Glee

Instant

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

3.8 /10
$0.02
Collision  Colossus

Collision // Colossus

Instant // Instant

Collision deals 6 damage to target creature with flying.

Colossus

Target creature gets +4/+2 and gains trample until end of turn.

5 /10
$0.09
Daring Leap

Daring Leap

Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

0.8 /10
$0.11
Enthusiastic Study

Enthusiastic Study

Instant

Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3.9 /10
$0.03
Fanatical Strength

Fanatical Strength

Instant

Target creature gets +3/+3 and gains trample until end of turn.

4 /10
$0.05
Fatal Frenzy

Fatal Frenzy

Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

5.7 /10
$0.44
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