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Cards similar to Mighty Emergence (400)

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Chittering Doom

Chittering Doom

Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

10 /10
$0.19
City of Death

City of Death

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

8.1 /10
$2.31
Cloakwood Hermit

Cloakwood Hermit

Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

7.7 /10
$0.07
Crosswinds

Crosswinds

Enchantment

Creatures with flying get -2/-0.

0.6 /10
$0.26
Crown of Skemfar

Crown of Skemfar

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
: Return Crown of Skemfar from your graveyard to your hand.

8.1 /10
$0.32
Crown of Vigor

Crown of Vigor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

1.8 /10
$0.09
Cryptolith Rite

Cryptolith Rite

Enchantment

Creatures you control have ": Add one mana of any color."

9.7 /10
--
Curse of Bounty

Curse of Bounty

Enchantment — Aura Curse

Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

7.3 /10
$0.57
Cycle of Life

Cycle of Life

Enchantment

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

0.5 /10
$0.76
Deadfall

Deadfall

Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

0.2 /10
$1.17
Dense Canopy

Dense Canopy

Enchantment

Creatures with flying can block only creatures with flying.

3.2 /10
$0.27
Downdraft

Downdraft

Enchantment

: Target creature loses flying until end of turn.
Sacrifice Downdraft: It deals 2 damage to each creature with flying.

1.4 /10
$0.23
Earthcraft

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

8.3 /10
~$105
Electropotence

Electropotence

Enchantment

Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to any target.

3.9 /10
$0.22
Elfhame Sanctuary

Elfhame Sanctuary

Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.

4.9 /10
$0.58
Entangling Vines

Entangling Vines

Enchantment — Aura

Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

1 /10
$0.06
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

5.6 /10
$4.57
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

6 /10
$0.45
Favor of the Woods

Favor of the Woods

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks, you gain 3 life.

2.1 /10
$0.05
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

9.7 /10
$0.18
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