Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
: Return Crown of Skemfar from your graveyard to your hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Enchantment
: Target creature loses flying until end of turn.
Sacrifice Downdraft: It deals 2 damage to each creature with flying.
Enchantment
Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to any target.
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Enchantment — Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Enchantment
Each creature you control can't be blocked by more than one creature.
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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