Creature — Demon (5/4)
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Creature — Bird (2/2)
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Creature — Dragon (4/4)
Flying
Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
Creature — Leech (5/2)
Flash
When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
Creature — Vampire Rogue (4/4)
Assist (Another player can pay up to of this spell's cost.)
When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Vampire Warrior (3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature — Skeleton Dog (3/3)
When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.
Legendary Creature — Troll Shaman (4/4)
Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Creature — Dragon Horror (6/6)
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Creature — Nightstalker (3/2)
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
Creature — Zombie Wurm (6/5)
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Creature — Dragon (4/4)
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Creature — Human Rogue (3/3)
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
Creature — Zombie Wizard (3/3)
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Zombie Wizard (3/3)
, , Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
Creature — Horror (4/3)
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
Creature — Zombie Cleric (4/2)
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
Creature — Human Knight (3/3)
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
Creature — Horror (3/3)
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
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