Artifact Creature — Wall (0/4)
Defender
: Creatures you control gain haste until end of turn.
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
: Put the top card of your library on the bottom of your library.
Artifact
, Sacrifice a creature: Put a charge counter on Culling Dais.
, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
Artifact Creature — Robot (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Artifact
Each spell costs more to cast except during its controller's turn.
Artifact Creature — Cat (2/2)
, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.
Artifact Creature — Horse (1/3)
As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Artifact — Treasure
Flash
, Sacrifice Dire Mimic: Add one mana of any color.
: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact — Equipment
Equipped creature can block an additional creature each combat.
Equip
Artifact
When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
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