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Cards similar to Mind Sculpt (400)

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Cloak of Feathers

Cloak of Feathers

Sorcery

Target creature gains flying until end of turn.
Draw a card.

6.3 /10
$0.55
Clone Legion

Clone Legion

Sorcery

For each creature target player controls, create a token that's a copy of that creature.

9.2 /10
$0.84
Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4 /10
$0.04
Coastal Breach

Coastal Breach

Sorcery

Undaunted (This spell costs less to cast for each opponent.)
Return all nonland permanents to their owners' hands.

6.8 /10
$2.88
Commune with the Gods

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

6.8 /10
$0.14
Compelled Duel

Compelled Duel

Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

4.9 /10
$0.02
Concentrate

Concentrate

Sorcery

Draw three cards.

6.7 /10
$0.23
Cone of Cold

Cone of Cold

Sorcery

Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.

8.2 /10
$0.09
Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.

5.4 /10
$0.21
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.

6.3 /10
$0.18
Control of the Court

Control of the Court

Sorcery

Draw four cards, then discard three cards at random.

3 /10
~$40
Cosmic Epiphany

Cosmic Epiphany

Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

5.8 /10
$0.10
Counsel of the Soratami

Counsel of the Soratami

Sorcery

Draw two cards.

4.6 /10
$0.10
Counterintelligence

Counterintelligence

Sorcery

Return one or two target creatures to their owners' hands.

0.8 /10
$6.92
Crackle with Power

Crackle with Power

Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

9.5 /10
$1.11
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.4 /10
$0.05
Cultural Exchange

Cultural Exchange

Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

5.9 /10
$5.09
Cut of the Profits

Cut of the Profits

Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
You draw X cards and you lose X life.

7.6 /10
$0.12
Damn

Damn

Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.9 /10
$2.57
Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

6 /10
$0.29
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