Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Sorcery
Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
Sorcery
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Sorcery
Draw three cards.
Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
This spell costs less to cast if you control a creature with flying.
Draw two cards.
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