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Cards similar to Mind Warp (400)

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Hand of Death

Hand of Death

Sorcery

Destroy target nonblack creature.

1.3 /10
$0.22
Hideous Visage

Hideous Visage

Sorcery

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.2 /10
$0.12
Howling Fury

Howling Fury

Sorcery

Target creature gets +4/+0 until end of turn.

0.1 /10
$0.35
Icequake

Icequake

Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

2.3 /10
$0.46
Ichor Slick

Ichor Slick

Sorcery

Target creature gets -3/-3 until end of turn.
Cycling (, Discard this card: Draw a card.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.03
Illicit Shipment

Illicit Shipment

Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
Search your library for a card, put it into your hand, then shuffle.

7.6 /10
$0.05
Impale

Impale

Sorcery

Destroy target creature.

2.9 /10
$0.03
Incremental Blight

Incremental Blight

Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

6.8 /10
$0.32
Infectious Inquiry

Infectious Inquiry

Sorcery

You draw two cards and you lose 2 life. Each opponent gets a poison counter.

9.4 /10
$0.15
Infernal Contract

Infernal Contract

Sorcery

Draw four cards. You lose half your life, rounded up.

4.3 /10
$0.84
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.25
Invoke Despair

Invoke Despair

Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

8.3 /10
$0.20
Lethal Sting

Lethal Sting

Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.

5.3 /10
--
Lichs Caress

Lich's Caress

Sorcery

Destroy target creature. You gain 3 life.

2.7 /10
$0.06
Liturgy of Blood

Liturgy of Blood

Sorcery

Destroy target creature. Add .

4 /10
$0.04
Live Fast

Live Fast

Sorcery

You draw two cards, lose 2 life, and get (two energy counters).

4.7 /10
$0.03
Mage Hunters Onslaught

Mage Hunters' Onslaught

Sorcery

Destroy target creature or planeswalker.
Whenever a creature blocks this turn, its controller loses 1 life.

3.6 /10
$0.02
Make an Example

Make an Example

Sorcery

Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)

8.5 /10
$5.43
Maw of the Mire

Maw of the Mire

Sorcery

Destroy target land. You gain 4 life.

1.8 /10
$0.06
Minions Murmurs

Minions' Murmurs

Sorcery

You draw X cards and you lose X life, where X is the number of creatures you control.

6.4 /10
$0.26
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