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Cards similar to Mine Bearer (400)

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Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor (1/1)

: Tap target creature with power 2 or less.

1.2 /10
$0.06
Azorius Arrester

Azorius Arrester

Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.1 /10
$0.06
Azorius Herald

Azorius Herald

Creature — Spirit (2/1)

Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

2.6 /10
$0.24
Azorius Justiciar

Azorius Justiciar

Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

3.8 /10
$0.14
Backup Agent

Backup Agent

Creature — Human Citizen (1/1)

When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.

4.4 /10
$0.04
Ballynock Trapper

Ballynock Trapper

Creature — Kithkin Soldier (2/2)

: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.

4.9 /10
$0.28
Banes Invoker

Bane's Invoker

Creature — Human Cleric (2/2)

Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.

2 /10
$0.02
Banisher Priest

Banisher Priest

Creature — Human Cleric (2/2)

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

7 /10
$0.04
Bant Battlemage

Bant Battlemage

Creature — Human Wizard (2/2)

, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.

2 /10
$0.13
Bartered Cow

Bartered Cow

Creature — Ox (3/3)

When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

3.2 /10
$0.09
Basris Acolyte

Basri's Acolyte

Creature — Cat Cleric (2/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

5.7 /10
$0.06
Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

8.3 /10
$0.20
Battlefield Medic

Battlefield Medic

Creature — Human Cleric (1/1)

: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

2.8 /10
$0.14
Beacon Hawk

Beacon Hawk

Creature — Bird (1/1)

Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
: Beacon Hawk gets +0/+1 until end of turn.

3.7 /10
$0.15
Beckoning WilloWisp

Beckoning Will-o'-Wisp

Creature — Spirit (1/3)

Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.

4.9 /10
$0.03
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.5 /10
$0.04
Benalish Sleeper

Benalish Sleeper

Creature — Phyrexian Human Soldier (3/1)

Kicker (You may pay an additional as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.

6.5 /10
$0.04
Benalish Trapper

Benalish Trapper

Creature — Human Soldier (1/2)

, : Tap target creature.

2.7 /10
--
Benevolent Ancestor

Benevolent Ancestor

Creature — Spirit (0/4)

Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.

1.4 /10
$0.06
Binding Mummy

Binding Mummy

Creature — Zombie (2/2)

Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.

5.9 /10
$0.08
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