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Cards similar to Mine, Mine, Mine! (400)

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Lightning Diadem

Lightning Diadem

Enchantment — Aura

Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

1.3 /10
$0.03
Lilianas Mastery

Liliana's Mastery

Enchantment

Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

8.9 /10
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Moldgraf Millipede

Moldgraf Millipede

Creature — Insect Horror (2/2)

When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)

7.1 /10
$0.03
Necromancy

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

9.6 /10
$4.70
Next of Kin

Next of Kin

Enchantment — Aura

Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.

5.8 /10
$0.22
Nyleas Presence

Nylea's Presence

Enchantment — Aura

Enchant land
When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.

5 /10
$0.08
Nylea KeenEyed

Nylea, Keen-Eyed

Legendary Enchantment Creature — God (5/6)

Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

9.2 /10
$5.27
On the Trail

On the Trail

Enchantment

Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.

6.7 /10
$1.60
Parallax Nexus

Parallax Nexus

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.

1.4 /10
$0.46
Path of Discovery

Path of Discovery

Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

8.3 /10
$2.57
Pollenbright Wings

Pollenbright Wings

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

6.1 /10
$0.22
Risky Move

Risky Move

Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

6.5 /10
$0.98
Roots

Roots

Enchantment — Aura

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1 /10
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Rune of Might

Rune of Might

Enchantment — Aura Rune

Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

8.3 /10
$0.10
Seal from Existence

Seal from Existence

Enchantment

Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.

7.7 /10
$0.12
Sheltering Boughs

Sheltering Boughs

Enchantment — Aura

Enchant creature
When Sheltering Boughs enters the battlefield, draw a card.
Enchanted creature gets +1/+3.

4.6 /10
$0.03
Skalla Wolf

Skalla Wolf

Creature — Wolf Spirit (3/3)

When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4.2 /10
$0.49
Skeletal Swarming

Skeletal Swarming

Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

6.1 /10
$0.24
Song of Erendil

Song of Eärendil

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying.

7.5 /10
$0.27
Spinewoods Paladin

Spinewoods Paladin

Creature — Human Knight (5/4)

Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1 /10
$0.03
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