Creature — Halfling Citizen (2/2)
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
Creature — Phyrexian Imp (1/1)
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
Creature — Zombie (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay . If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature — Zombie (2/1)
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Creature — Vampire Rogue (1/4)
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Horror (3/3)
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Artifact Creature — Necron (4/2)
Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Artifact Creature — Necron Noble (3/2)
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Human Wizard (1/1)
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
Legendary Artifact Creature — Robot // Legendary Artifact — (2/3)
More Than Meets the Eye (You may cast this card converted for .)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Starscream, Seeker Leader
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Creature — Fungus (3/3)
, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Legendary Creature — Time Lord Rogue (3/3)
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
Creature — Zombie Assassin (0/4)
: Unliving Psychopath gets +1/-1 until end of turn.
, : Destroy target creature with power less than Unliving Psychopath's power.
Creature — Vampire Rogue Noble (2/2)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Creature — Vampire Dog (2/2)
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
Creature — Vampire (3/3)
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Creature — Human Cleric (2/2)
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Legendary Creature — Phyrexian Vampire (2/2)
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
Creature — Wall (0/2)
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
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