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Cards similar to Minister of Pain (400)

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Wei Ambush Force

Wei Ambush Force

Creature — Human Soldier (1/1)

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.

0.2 /10
$0.63
Yaroks Fenlurker

Yarok's Fenlurker

Creature — Horror (1/1)

When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand.
: Yarok's Fenlurker gets +1/+1 until end of turn.

7.2 /10
$0.14
Accursed Horde

Accursed Horde

Creature — Zombie (3/3)

: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3.5 /10
$0.07
Accursed Witch  Infectious Curse

Accursed Witch // Infectious Curse

Creature — Human Shaman // Enchantment — Aura Curse (4/2)

Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Infectious Curse

Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

7.2 /10
$0.20
Acquisitions Expert

Acquisitions Expert

Creature — Human Rogue (1/2)

When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

4.3 /10
$0.04
Altar of the Wretched  Wretched Bonemass

Altar of the Wretched // Wretched Bonemass

Artifact // Creature — Skeleton Horror (0/0)

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures
: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

5.8 /10
$0.35
Andradite Leech

Andradite Leech

Creature — Leech (2/2)

Black spells you cast cost more to cast.
: Andradite Leech gets +1/+1 until end of turn.

0.6 /10
$0.30
Arrogant Poet

Arrogant Poet

Creature — Human Warlock (2/1)

Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.

1.9 /10
$0.02
Baleful Ammit

Baleful Ammit

Creature — Crocodile Demon (4/3)

Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

4.3 /10
$0.07
Balthor the Defiled

Balthor the Defiled

Legendary Creature — Zombie Dwarf (2/2)

Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

7.5 /10
~$13
Bloodline Keeper  Lord of Lineage

Bloodline Keeper // Lord of Lineage

Creature — Vampire // Creature — Vampire (3/3)

Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate only if you control five or more Vampires.

Lord of Lineage

Flying
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.

9.1 /10
--
Bloodsworn Squire  Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Soldier // Creature — Vampire Knight (3/3)

, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Bloodsworn Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

4.8 /10
$0.02
Body Launderer

Body Launderer

Creature — Ogre Rogue (3/3)

Deathtouch
Whenever another nontoken creature you control dies, Body Launderer connives.
When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

8.8 /10
$0.94
Breathstealer

Breathstealer

Creature — Nightstalker (2/2)

: Breathstealer gets +1/-1 until end of turn.

0.8 /10
$0.13
Cabal Initiate

Cabal Initiate

Creature — Human Warlock (2/1)

Discard a card: Cabal Initiate gains lifelink until end of turn.
Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.

4.8 /10
$0.05
Captivating Vampire

Captivating Vampire

Creature — Vampire (2/2)

Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

9.1 /10
~$15
Carrion Ants

Carrion Ants

Creature — Insect (0/1)

: Carrion Ants gets +1/+1 until end of turn.

1.7 /10
$0.23
Carrion Howler

Carrion Howler

Creature — Zombie Wolf (2/2)

Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

3.1 /10
$0.16
Cemetery Reaper

Cemetery Reaper

Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

9.4 /10
$0.73
Chilling Shade

Chilling Shade

Snow Creature — Shade (1/1)

Flying
: Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow source.)

4.1 /10
$0.15
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