Creature — Goblin Warrior (2/2)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Creature — Human Soldier (3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Creature — Ape (2/3)
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Minotaur Warrior (3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
Creature — Giant Rogue (4/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
Creature — Human Knight (2/2)
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Viashino Warrior (1/2)
: Viashino Slasher gets +1/-1 until end of turn.
Creature — Goblin Shaman (2/2)
First strike
, : Attacking creatures gain first strike until end of turn.
Creature — Goblin Shaman (2/2)
: Target creature gains haste until end of turn.
Creature — Human Berserker Ally (1/1)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
Creature — Vampire // Creature — Vampire (2/3)
When you attack with exactly two creatures, transform Alluring Suitor.
Deadly Dancer
Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: Deadly Dancer and another target creature each get +1/+0 until end of turn.
Creature — Kavu (3/3)
: Ancient Kavu becomes colorless until end of turn.
Creature — Human Warrior (2/2)
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost less to activate.
Legendary Creature — Human Berserker (3/3)
Haste
Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Dwarf Berserker (2/2)
: Target creature gains haste until end of turn.
Creature — Kor Berserker (1/3)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.
Creature — Human Barbarian (1/2)
, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Creature — Goblin (2/2)
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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