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Cards similar to Mirri, Cat Warrior (400)

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Rushwood Dryad

Rushwood Dryad

Creature — Dryad (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

1.6 /10
$0.09
Scarwood Bandits

Scarwood Bandits

Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

1.4 /10
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Scarwood Hag

Scarwood Hag

Creature — Hag (1/1)

, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.

0.5 /10
$0.92
Scorned Villager  Moonscarred Werewolf

Scorned Villager // Moonscarred Werewolf

Creature — Human Werewolf // Creature — Werewolf (1/1)

: Add .
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

Moonscarred Werewolf

Vigilance
: Add .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

7.7 /10
$0.24
Sentinel of the Nameless City

Sentinel of the Nameless City

Creature — Merfolk Warrior Scout (3/4)

Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

6 /10
$1.02
SharpEyed Rookie

Sharp-Eyed Rookie

Creature — Human Detective (2/2)

Vigilance
Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4 /10
$0.18
Snapping Creeper

Snapping Creeper

Creature — Plant (2/3)

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

1.4 /10
$0.04
Somberwald Dryad

Somberwald Dryad

Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.1 /10
$0.07
Sylvan Advocate

Sylvan Advocate

Creature — Elf Druid Ally (2/3)

Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

7.3 /10
$0.19
Sylvan Shepherd

Sylvan Shepherd

Creature — Human Druid (2/3)

Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.

4.9 /10
$0.02
Tangleclaw Werewolf  Fibrous Entangler

Tangleclaw Werewolf // Fibrous Entangler

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (2/4)

Tangleclaw Werewolf can block an additional creature each combat.
: Transform Tangleclaw Werewolf.

Fibrous Entangler

Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.

2.8 /10
$0.11
Tenacious Hunter

Tenacious Hunter

Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

2.3 /10
$0.02
Territorial Boar

Territorial Boar

Creature — Boar (2/2)

Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

1.8 /10
$0.02
Timber Paladin

Timber Paladin

Artifact Creature — Knight (1/1)

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

6.3 /10
$0.12
Titania Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar (0/0)

Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

10 /10
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Topiary Stomper

Topiary Stomper

Creature — Plant Dinosaur (4/4)

Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.

9.7 /10
$1.44
Undermountain Adventurer

Undermountain Adventurer

Creature — Giant Warrior (3/4)

Vigilance
When Undermountain Adventurer enters the battlefield, you take the initiative.
: Add . If you've completed a dungeon, add six instead.

7.3 /10
$0.12
Unseen Walker

Unseen Walker

Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.

1.9 /10
$0.28
Untamed Kavu

Untamed Kavu

Creature — Kavu (2/2)

Kicker (You may pay an additional as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

4.9 /10
$0.08
Urban Daggertooth

Urban Daggertooth

Creature — Dinosaur (4/3)

Vigilance
Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.3 /10
$0.04
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