Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Horse (1/3)
As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Artifact Creature — Phyrexian Beast (2/1)
Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Artifact Creature — Human Knight (1/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Illusion (0/1)
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
Artifact Creature — Insect (2/1)
: Gust-Skimmer gains flying until end of turn.
Artifact — Equipment
Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to any target this turn."
: Attach Healer's Headdress to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature — Phyrexian Dog (1/1)
: Immolating Souleater gets +1/+0 until end of turn. ( can be paid with either or 2 life.)
Artifact
Flash
As Instruments of War enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Artifact Creature — Cyborg Knight (1/1)
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
Artifact
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
Artifact Creature — Scarecrow Knight (2/1)
: Jousting Dummy gets +1/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact
, : Look at the top card of your library, then exile it face down. (You may look at it any time.)
: Until end of turn, you may play cards you own exiled with Kayla's Music Box.
Artifact Creature — Masticore (2/2)
As an additional cost to cast this spell, discard a card.
: Lesser Masticore deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact Creature — Phyrexian Cleric (2/1)
Lifelink
Whenever another artifact enters the battlefield under your control, Mandible Justiciar gets +1/+1 until end of turn.
Legendary Artifact Creature — Wizard (4/5)
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
: Gain control of target artifact. (This effect lasts indefinitely.)
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