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Cards similar to Mistblade Shinobi (400)

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Scalpelexis

Scalpelexis

Creature — Beast (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1.8 /10
$0.30
Shaman of the Great Hunt

Shaman of the Great Hunt

Creature — Orc Shaman (4/2)

Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.

6.4 /10
$0.55
Sharding Sphinx

Sharding Sphinx

Artifact Creature — Sphinx (4/4)

Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

9 /10
$0.25
Shimian Specter

Shimian Specter

Creature — Specter (2/2)

Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

2.6 /10
$0.18
Shrill Howler  Howling Chorus

Shrill Howler // Howling Chorus

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (3/1)

Creatures with power less than Shrill Howler's power can't block it.
: Transform Shrill Howler.

Howling Chorus

Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

3.1 /10
$0.13
Skullbriar the Walking Grave

Skullbriar, the Walking Grave

Legendary Creature — Zombie Elemental (1/1)

Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

7.5 /10
$0.59
Sly Spy

Sly Spy

Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

10 /10
$0.21
Spawning Kraken

Spawning Kraken

Creature — Kraken (6/6)

Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.

9 /10
$7.70
Sphinx Ambassador

Sphinx Ambassador

Creature — Sphinx (5/5)

Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.

6.6 /10
$6.86
Sphinx of Clear Skies

Sphinx of Clear Skies

Creature — Sphinx (5/5)

Flying, ward
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

5.6 /10
$0.29
Stromkirk Occultist

Stromkirk Occultist

Creature — Vampire Horror (3/2)

Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.8 /10
$0.24
Stronghold Rats

Stronghold Rats

Creature — Rat (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

7.9 /10
$0.33
Sturmgeist

Sturmgeist

Creature — Spirit (0/0)

Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.

6.3 /10
$0.27
Synapse Sliver

Synapse Sliver

Creature — Sliver (3/3)

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

8 /10
$5.27
Tameshi Reality Architect

Tameshi, Reality Architect

Legendary Creature — Moonfolk Wizard (2/3)

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

7.9 /10
$0.32
Tana the Bloodsower

Tana, the Bloodsower

Legendary Creature — Elf Druid (2/2)

Trample
Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner (You can have two commanders if both have partner.)

7 /10
--
Tempered Sliver

Tempered Sliver

Creature — Sliver (2/2)

Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."

6.9 /10
$0.28
Tervigon

Tervigon

Creature — Tyranid (0/0)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

8.5 /10
$0.32
Toski Bearer of Secrets

Toski, Bearer of Secrets

Legendary Creature — Squirrel (1/1)

This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.

9.9 /10
$5.61
Tovolar Dire Overlord  Tovolar the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Legendary Creature — Human Werewolf // Legendary Creature — (3/3)

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound

Tovolar, the Midnight Scourge

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound

8.5 /10
$0.23
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