Creature — Merfolk Wizard (1/1)
, : Target player discards a card. Activate only as a sorcery.
Creature — Elemental (2/1)
, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
Creature — Merfolk Wizard (1/3)
: Add . Spend this mana only to cast an instant or sorcery spell or a kicked spell.
Creature — Sponge (1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
Creature — Wall (0/4)
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Creature — Human Pirate (2/1)
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Creature — Merfolk Spellshaper (1/1)
, , Discard a card: Return target creature to its owner's hand.
Creature — Faerie (1/1)
Flying
: Target creature gains flying until end of turn.
Creature — Human Soldier Scout (1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.
Creature — Human Soldier Rogue (1/1)
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
Creature — Elemental (2/1)
Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
Creature — Human Wizard (1/1)
, : Target player discards a card. Activate only during your turn.
Creature — Human Wizard (1/1)
Sacrifice Alchemist's Apprentice: Draw a card.
Creature — Elemental Beast (1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Creature — Elf Wizard (2/1)
Search the Room — : Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Bird (1/1)
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Human Peasant // Creature — Spirit (2/1)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Hook-Haunt Drifter
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
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