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Cards similar to Mistral Charger (400)

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Knight of Dawns Light

Knight of Dawn's Light

Creature — Human Knight (2/2)

First strike
If you would gain life, you gain that much life plus 1 instead.
: Knight of Dawn's Light gets +1/+1 until end of turn.

6.8 /10
$0.04
Knight of Glory

Knight of Glory

Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.9 /10
$0.19
Knight of Grace

Knight of Grace

Creature — Human Knight (2/2)

First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

4.8 /10
$0.10
Knight of Meadowgrain

Knight of Meadowgrain

Creature — Kithkin Knight (2/2)

First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.6 /10
$0.52
Knight of New Benalia

Knight of New Benalia

Creature — Human Knight (3/1)

4.1 /10
$0.05
Knight of the Hokey Pokey

Knight of the Hokey Pokey

Creature — Knight (2/2)

First strike
, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

10 /10
$0.19
Knight of the Holy Nimbus

Knight of the Holy Nimbus

Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

4.4 /10
$0.08
Knight of the Kitchen Sink

Knight of the Kitchen Sink

Artifact Creature — Cyborg Knight (2/2)

First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

10 /10
$0.36
Knight of the Skyward Eye

Knight of the Skyward Eye

Creature — Human Knight (2/2)

: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.

0.3 /10
$0.02
Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight (2/2)

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

9.8 /10
$1.68
Kondas Hatamoto

Konda's Hatamoto

Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

4.8 /10
$0.33
Kor Blademaster

Kor Blademaster

Creature — Kor Warrior (1/1)

Double strike
Equipped Warriors you control have double strike.

5.7 /10
$0.09
Kor Bladewhirl

Kor Bladewhirl

Creature — Kor Soldier Ally (2/2)

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

4.9 /10
$0.02
Kor Castigator

Kor Castigator

Creature — Kor Wizard Ally (3/1)

Kor Castigator can't be blocked by Eldrazi Scions.

0.5 /10
$0.01
Kor Firewalker

Kor Firewalker

Creature — Kor Soldier (2/2)

Protection from red
Whenever a player casts a red spell, you may gain 1 life.

2.7 /10
$0.17
Kor LineSlinger

Kor Line-Slinger

Creature — Kor Scout (0/1)

: Tap target creature with power 3 or less.

1 /10
$0.05
Kor Outfitter

Kor Outfitter

Creature — Kor Soldier (2/2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

3.7 /10
$0.14
Kor Spiritdancer

Kor Spiritdancer

Creature — Kor Wizard (0/2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.

9.3 /10
$2.50
Leonin Arbiter

Leonin Arbiter

Creature — Cat Cleric (2/2)

Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.

8.4 /10
$0.42
Leonin DenGuard

Leonin Den-Guard

Creature — Cat Soldier (1/3)

As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.

2.9 /10
$0.12
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