Creature — Illusion (0/0)
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature — Human Wizard (1/1)
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
Creature — Tyranid (0/0)
Flash
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When Ravener enters the battlefield, target creature attacks target opponent this turn if able.
Creature — Octopus (2/2)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature — Sponge (1/1)
Flash
Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When Thought Sponge dies, draw cards equal to its power.
Creature — Salamander Mount (2/2)
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Artifact Creature — Equipment Beast (2/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+1 and has ward .
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Human Wizard (2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
Legendary Creature — Human Rogue (2/1)
Whenever Bill Ferny, Bree Swindler becomes blocked, choose one —
• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
Creature — Elemental (2/2)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
Creature — Human Wizard (2/3)
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
, : You may tap or untap target permanent.
Creature — Spirit (2/3)
Flying
Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
Creature — Cephalid Wizard (1/1)
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Creature — Homunculus (1/4)
If it's neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Artifact Creature — Bird (1/4)
Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Enchantment Creature — Nautilus (4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature — Turtle Rogue (4/4)
Flash
Daring Thunder-Thief enters the battlefield tapped.
Creature — Human Peasant // Creature — Spirit (2/1)
When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Departed Soulkeeper
Flying
Departed Soulkeeper can block only creatures with flying.
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
Creature — Sliver (1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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