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Cards similar to Mobilization (400)

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Veteran Soldier

Veteran Soldier

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

6.9 /10
$0.07
Historians Boon

Historian's Boon

Enchantment

Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.

8 /10
$1.95
Security Detail

Security Detail

Enchantment

: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

0.4 /10
$0.30
Dawn of Hope

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.

9.4 /10
$0.15
First Response

First Response

Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

5.3 /10
$0.02
Heliod God of the Sun

Heliod, God of the Sun

Legendary Enchantment Creature — God (5/6)

Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.

8.9 /10
$1.02
Elspeths Talent

Elspeth's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

6.4 /10
$0.26
Chivalric Alliance

Chivalric Alliance

Enchantment

Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

8.9 /10
$9.60
Felidar Retreat

Felidar Retreat

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

9.9 /10
$0.64
Invasion of Belenon  Belenon War Anthem

Invasion of Belenon // Belenon War Anthem

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

Belenon War Anthem

Creatures you control get +1/+1.

5.7 /10
$0.03
The Girl in the Fireplace

The Girl in the Fireplace

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."
II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)
III — Whenever a creature you control deals combat damage to a player this turn, time travel.

5.6 /10
$0.06
Three Blind Mice

Three Blind Mice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

6.9 /10
$0.23
Cathars Call

Cathar's Call

Enchantment — Aura

Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

7.2 /10
$0.08
Commanding Presence

Commanding Presence

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

5.4 /10
$0.06
Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

9.2 /10
~$12
History of Benalia

History of Benalia

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

7.4 /10
$0.89
Hopeful Vigil

Hopeful Vigil

Enchantment

When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
: Sacrifice Hopeful Vigil.

3.5 /10
$0.02
Love Song of Night and Day

Love Song of Night and Day

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.

7.7 /10
$0.03
Militias Pride

Militia's Pride

Tribal Enchantment — Kithkin

Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

4.6 /10
$1.65
Murder Investigation

Murder Investigation

Enchantment — Aura

Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

5.8 /10
$0.11
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