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Cards similar to Mobilize (400)

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Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

9.7 /10
$1.42
Spoils of War

Spoils of War

Sorcery

X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.

1.5 /10
$1.00
Sprouting Renewal

Sprouting Renewal

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

4.5 /10
$0.09
Squall

Squall

Sorcery

Squall deals 2 damage to each creature with flying.

0.4 /10
$0.26
Subterranean Tremors

Subterranean Tremors

Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

6 /10
$7.10
Tectonic Hazard

Tectonic Hazard

Sorcery

Tectonic Hazard deals 1 damage to each opponent and each creature they control.

8.4 /10
$0.15
The Great Aurora

The Great Aurora

Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

6.9 /10
$0.56
Tombfire

Tombfire

Sorcery

Target player exiles all cards with flashback from their graveyard.

0.1 /10
$0.36
Tower Above

Tower Above

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

2.6 /10
$0.19
Tranquil Path

Tranquil Path

Sorcery

Destroy all enchantments.
Draw a card.

1.8 /10
$0.11
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

4.6 /10
--
Travel Preparations

Travel Preparations

Sorcery

Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.1 /10
$0.04
Tsunami

Tsunami

Sorcery

Destroy all Islands.

3.9 /10
--
Typhoon

Typhoon

Sorcery

Typhoon deals damage to each opponent equal to the number of Islands that player controls.

0.6 /10
~$21
Vandalblast

Vandalblast

Sorcery

Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

10 /10
$1.89
Verdant Mastery

Verdant Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

6.9 /10
$0.13
Viviens Invocation

Vivien's Invocation

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

3.9 /10
$0.08
Wave of Indifference

Wave of Indifference

Sorcery

X target creatures can't block this turn.

3.1 /10
$0.12
Winding Way

Winding Way

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

7.4 /10
$0.23
Wretched Banquet

Wretched Banquet

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

0.5 /10
$0.04
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