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Cards similar to Molten Psyche (400)

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Traitorous Instinct

Traitorous Instinct

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

4.4 /10
$0.02
Unearthly Blizzard

Unearthly Blizzard

Sorcery — Arcane

Up to three target creatures can't block this turn.

1.9 /10
$0.06
Unexpected Allies

Unexpected Allies

Sorcery

Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.

10 /10
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Unwilling Recruit

Unwilling Recruit

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

3.4 /10
$0.25
Volcanic Eruption

Volcanic Eruption

Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

1.2 /10
$0.32
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

3.5 /10
$0.21
Volcanic Torrent

Volcanic Torrent

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

8.7 /10
$0.08
Warp World

Warp World

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

7.7 /10
$0.72
Wild Swing

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

2.7 /10
$0.16
Wing Storm

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

0.6 /10
$0.16
Wrangle

Wrangle

Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

6.4 /10
$0.11
Wrenns Resolve

Wrenn's Resolve

Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

9.1 /10
$0.58
Youve Been Caught Stealing

You've Been Caught Stealing

Sorcery

Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

5.7 /10
$0.05
Alchemists Gambit

Alchemist's Gambit

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.

7.6 /10
$0.14
Alpha Brawl

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

4.6 /10
$0.27
Bonus Round

Bonus Round

Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

8.6 /10
$4.74
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.5 /10
$0.33
Burn at the Stake

Burn at the Stake

Sorcery

As an additional cost to cast this spell, tap any number of untapped creatures you control.
Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

7.4 /10
$0.83
Contest of Claws

Contest of Claws

Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.3 /10
$2.66
Days Undoing

Day's Undoing

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

8.2 /10
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