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Cards similar to Moonlight Hunt (400)

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Applied Biomancy

Applied Biomancy

Instant

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

3.9 /10
$0.02
Band Together

Band Together

Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

6.6 /10
$0.02
Blitz of the ThunderRaptor

Blitz of the Thunder-Raptor

Instant

Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.

5.5 /10
$0.12
Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

5.1 /10
$0.06
Destructive Revelry

Destructive Revelry

Instant

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

7.4 /10
$0.18
Dire Tactics

Dire Tactics

Instant

Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

8.7 /10
$0.06
Domris Ambush

Domri's Ambush

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

6.3 /10
$0.09
Harnessed Lightning

Harnessed Lightning

Instant

Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature.

4.4 /10
$0.10
Hat Trick

Hat Trick

Instant

Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

0.7 /10
$0.02
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.1 /10
$0.04
Infuse with Vitality

Infuse with Vitality

Instant

Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.

7.3 /10
$0.05
Justice Strike

Justice Strike

Instant

Target creature deals damage to itself equal to its power.

6.9 /10
$0.17
Reincarnation

Reincarnation

Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

5.1 /10
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Savage Stomp

Savage Stomp

Sorcery

This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

8 /10
$0.14
Selesnya Charm

Selesnya Charm

Instant

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

7.6 /10
$0.74
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.7 /10
$0.07
Surge of Strength

Surge of Strength

Instant

As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

1 /10
$0.18
Tandem Takedown

Tandem Takedown

Instant

Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.

5.1 /10
$0.02
Temur Charm

Temur Charm

Instant

Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.

7.9 /10
$0.13
Vigorous Charge

Vigorous Charge

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

1.3 /10
$0.14
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