Legendary Creature — Spirit Soldier (3/4)
Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ( can be paid with either or .)
Creature — Dwarf Scout (4/3)
Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
Creature — Human Cleric (1/1)
Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
Creature — Cat Soldier (3/3)
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Creature — Human Soldier (3/3)
Vigilance
: Creatures you control get +1/+0 until end of turn.
Creature — Wall (0/4)
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Knight (2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
Creature — Human Knight (2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Legendary Creature — Human Monk (3/3)
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Creature — Cat Cleric (3/4)
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
Creature — Kithkin Rebel (2/2)
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Creature — Human Cleric (1/5)
Tap five untapped Clerics you control: You gain 10 life.
Creature — Angel (3/3)
Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Creature — Angel Cleric (2/6)
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
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