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Cards similar to Morale (400)

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Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

9 /10
$4.02
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

8.9 /10
$0.06
Show of Confidence

Show of Confidence

Instant

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

7.3 /10
$0.11
Show of Valor

Show of Valor

Instant

Target creature gets +2/+4 until end of turn.

2.2 /10
$0.14
Skillful Lunge

Skillful Lunge

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

0.5 /10
$0.02
Spare from Evil

Spare from Evil

Instant

Creatures you control gain protection from non-Human creatures until end of turn.

3.8 /10
$0.06
Spiritualize

Spiritualize

Instant

Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

3.1 /10
$0.36
Spontaneous Flight

Spontaneous Flight

Instant

Target creature gets +2/+2 until end of turn. Put a flying counter on it.

3.8 /10
$0.03
Stirring Address

Stirring Address

Instant

Target creature you control gets +2/+2 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.6 /10
$0.05
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4 /10
$0.08
Take Up the Shield

Take Up the Shield

Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.1 /10
$0.06
Unbreakable Formation

Unbreakable Formation

Instant

Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

9.9 /10
$0.24
Valiant Farewell

Valiant Farewell

Instant

Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.

10 /10
--
Valorous Stance

Valorous Stance

Instant

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.

9 /10
$0.09
Vengeful Dreams

Vengeful Dreams

Instant

As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.

2.6 /10
$0.44
Will of the AllHunter

Will of the All-Hunter

Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.02
Zealous Strike

Zealous Strike

Instant

Target creature gets +2/+2 and gains first strike until end of turn.

1.3 /10
$0.03
Blood of the Martyr

Blood of the Martyr

Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

4.4 /10
$1.02
Clever Concealment

Clever Concealment

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

9.6 /10
~$12
Dazzling Beauty

Dazzling Beauty

Instant

Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.

0.9 /10
$0.12
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