Land — Desert
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
: Add .
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Land
Ravaged Highlands enters the battlefield tapped.
: Add .
, Sacrifice Ravaged Highlands: Add one mana of any color.
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Restless Fortress enters the battlefield tapped.
: Add or .
: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Land
Restless Reef enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
Land
Restless Vinestalk enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Land
Ruins of Oran-Rief enters the battlefield tapped.
: Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
Land — Gate
Sea Gate enters the battlefield tapped.
As Sea Gate enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Seafloor Debris enters the battlefield tapped.
: Add .
, Sacrifice Seafloor Debris: Add one mana of any color.
Snow Land
Shimmerdrift Vale enters the battlefield tapped.
As Shimmerdrift Vale enters the battlefield, choose a color.
: Add one mana of the chosen color.
Land
Skemfar Elderhall enters the battlefield tapped.
: Add .
, , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land — Cave
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
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