Creature — Phyrexian Elf Warrior (2/2)
Predation Steward enters the battlefield with two oil counters on it.
, , Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
Creature — Cat (2/2)
Pride Sovereign gets +1/+1 for each other Cat you control.
, , Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
Creature — Tyranid (1/1)
Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.
Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Creature — Elf Druid Scout (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Creature — Plant Hydra (0/0)
Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.
When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
Creature — Shapeshifter (2/3)
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Legendary Creature — Elf Druid (2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."
Creature — Merfolk Scout (3/1)
Vigilance
When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Spirit (3/3)
, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Legendary Creature — Cat Shaman (1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Snow Creature — Elk (2/2)
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Creature — Elf Druid (2/2)
When Servant of the Conduit enters the battlefield, you get (two energy counters).
, Pay : Add one mana of any color.
Creature — Centaur Druid Scout Archer (2/1)
Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Creature — Naga Warrior (3/2)
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
Creature — Elf Druid Archer (1/3)
Reach (This creature can block creatures with flying.)
As Silhana Starfletcher enters the battlefield, choose a color.
: Add one mana of the chosen color.
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Creature — Treefolk Spirit (3/3)
When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Druid (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Creature — Elf (3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
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