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Cards similar to Mul Daya Channelers (400)

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Accomplished Alchemist

Accomplished Alchemist

Creature — Elf Druid (2/5)

: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.

8.4 /10
$0.21
Doomskar Warrior

Doomskar Warrior

Creature — Human Warrior (4/3)

Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6.2 /10
$0.10
Duskwatch Recruiter  Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf // Creature — Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Krallenhorde Howler

Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

8.6 /10
--
Ember Weaver

Ember Weaver

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

2.2 /10
$0.04
Feral Deceiver

Feral Deceiver

Creature — Spirit (3/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.

0.5 /10
$0.06
Flourishing BloomKin

Flourishing Bloom-Kin

Creature — Plant Elemental (0/0)

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

4.9 /10
$0.10
Foul Emissary

Foul Emissary

Creature — Human Horror (1/1)

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

2.1 /10
$0.03
Grafted Growth

Grafted Growth

Enchantment — Aura

Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has ": Add two mana of any one color."

7.2 /10
$0.02
GrowthChamber Guardian

Growth-Chamber Guardian

Creature — Elf Crab Warrior (2/2)

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

1.6 /10
$0.15
Guardian of the Great Conduit

Guardian of the Great Conduit

Creature — Elemental (2/4)

Reach (This creature can block creatures with flying.)
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

1.2 /10
$0.11
Harabaz Druid

Harabaz Druid

Creature — Human Druid Ally (0/1)

: Add X mana of any one color, where X is the number of Allies you control.

6.9 /10
$1.11
Heronblade Elite

Heronblade Elite

Creature — Human Warrior (1/1)

Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
: Add X mana of any one color, where X is Heronblade Elite's power.

9 /10
$0.62
Incubation Druid

Incubation Druid

Creature — Elf Druid (0/2)

: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

9.8 /10
$2.17
Kami of Whispered Hopes

Kami of Whispered Hopes

Creature — Spirit (1/1)

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is Kami of Whispered Hopes's power.

9.7 /10
$1.79
Kianne Dean of Substance  Imbraham Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Elf Druid // Legendary Creature — Bird (2/2)

: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.

Imbraham, Dean of Theory

Flying
, : Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.

3.4 /10
$0.08
LeafCrowned Elder

Leaf-Crowned Elder

Creature — Treefolk Shaman (3/5)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

6.6 /10
$4.95
Master of the Hunt

Master of the Hunt

Creature — Human (2/2)

: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1.1 /10
~$45
New Horizons

New Horizons

Enchantment — Aura

Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."

8.2 /10
$0.05
Paradise Druid

Paradise Druid

Creature — Elf Druid (2/1)

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.

9.5 /10
$0.14
Petalmane Baku

Petalmane Baku

Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
, Remove X ki counters from Petalmane Baku: Add X mana of any one color.

4.5 /10
$0.19
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