Creature — Human Soldier (1/1)
Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
Creature — Minotaur Spirit (1/1)
: Another target Minotaur creature gets +1/+1 until end of turn.
Creature — Cat Angel (1/1)
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Creature — Angel (2/2)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Creature — Elemental // Sorcery — Adventure (1/3)
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.
Bubble Up
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Cleric (1/3)
When Arashin Cleric enters the battlefield, you gain 3 life.
Artifact Creature — Assembly-Worker (0/0)
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature — Human Soldier (1/2)
Kicker (You may pay an additional as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
Creature — Human Warrior (2/2)
Formidable — : Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.
Creature — Bird Soldier (1/1)
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
Creature — Human Citizen (1/1)
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
Creature — Halfling Citizen (0/0)
Affinity for Food (This spell costs less to cast for each Food you control.)
Trample
Banquet Guests enters the battlefield with twice X +1/+1 counters on it.
, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.
Creature — Human Samurai (1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
Creature — Human Cleric (1/1)
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Creature — Phyrexian Human Soldier (3/1)
Kicker (You may pay an additional as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
Creature — Human Soldier (2/2)
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
Creature — Spirit (1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Creature — Orc Knight (3/1)
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Creature — Human Soldier (1/1)
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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