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Cards similar to Mundungu (400)

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Obscura Interceptor

Obscura Interceptor

Creature — Cephalid Wizard (3/1)

Flash
Lifelink
When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

6 /10
$0.06
Prized Amalgam

Prized Amalgam

Creature — Zombie (3/3)

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

6.5 /10
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Psychatog

Psychatog

Creature — Atog (1/2)

Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

4.4 /10
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Ramses Assassin Lord

Ramses, Assassin Lord

Legendary Creature — Human Assassin (4/4)

Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

6.8 /10
$1.21
Reidane God of the Worthy  Valkmira Protectors Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Creature — God // Legendary Artifact (2/3)

Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.

Valkmira, Protector's Shield

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

8.4 /10
$0.50
Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja (2/4)

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu .

9 /10
$0.23
Shadowmage Infiltrator

Shadowmage Infiltrator

Creature — Human Wizard (1/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

8.1 /10
$0.24
Shadowstorm Vizier

Shadowstorm Vizier

Creature — Human Cleric (1/3)

Flying
Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

3.3 /10
$0.02
SilverFur Master

Silver-Fur Master

Creature — Rat Ninja (2/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Ninjutsu abilities you activate cost less to activate.
Other Ninja and Rogue creatures you control get +1/+1.

9.2 /10
$0.14
Siren of the Silent Song

Siren of the Silent Song

Creature — Zombie Siren (2/1)

Flying
Inspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card.

5.3 /10
$0.17
Slinking Serpent

Slinking Serpent

Creature — Serpent (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

0.5 /10
$0.14
Soaring ThoughtThief

Soaring Thought-Thief

Creature — Human Rogue (1/3)

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.

7.9 /10
$0.10
Syndicate Infiltrator

Syndicate Infiltrator

Creature — Vampire Wizard (3/3)

Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

2.9 /10
$0.01
Syndicate Recruiter

Syndicate Recruiter

Creature — Vampire Rogue (4/5)

Flying
Ward
Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.

10 /10
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Thief of Sanity

Thief of Sanity

Creature — Specter (2/2)

Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

9.1 /10
$0.51
Tidehollow Strix

Tidehollow Strix

Artifact Creature — Bird (2/1)

Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3.9 /10
$0.09
Urborg Drake

Urborg Drake

Creature — Drake (2/3)

Flying
Urborg Drake attacks each combat if able.

0.3 /10
$0.01
Vodalian Zombie

Vodalian Zombie

Creature — Merfolk Zombie (2/2)

Protection from green

0.9 /10
$0.14
Wanderbrine Rootcutters

Wanderbrine Rootcutters

Creature — Merfolk Rogue (3/3)

Wanderbrine Rootcutters can't be blocked by green creatures.

0.4 /10
$0.14
Wasp Lancer

Wasp Lancer

Creature — Faerie Soldier (3/2)

Flying

1.5 /10
$0.18
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