Creature — Merfolk Mutant (1/1)
Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Goblin Assassin (2/2)
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Cat Nightmare (3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature — Demon (4/3)
Flying, trample
Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.
Creature — Spider (1/4)
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
Creature — Cephalid Wizard (2/2)
When Obscura Polymorphist enters the battlefield, exile up to one target creature. Its controller seeks a creature card.
Legendary Creature — Vampire (3/3)
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Legendary Creature — Demon (5/3)
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Creature — Human Wizard (2/2)
: Target player gains 1 life.
: Each player loses 1 life.
Creature — Elemental Beast (2/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature — Weird (3/3)
( can be paid with either or .)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
Creature — Frog Mutant (0/0)
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Human Warlock (2/2)
, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Phelddagrif (4/4)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Legendary Creature — Elf Monkey (2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
Creature — Human Wizard (2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Creature — Human Shaman (2/2)
: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.
Legendary Creature — Orc Shaman (1/4)
, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Legendary Creature — Human Wizard (4/2)
Menace
: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
Creature — Phyrexian Chimera (2/4)
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.
Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
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