Creature — Frog Beast (4/4)
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Creature — Human Rogue (3/3)
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Fungus (0/0)
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
Creature — Elf Advisor (1/4)
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
Creature — Turtle (2/4)
Giant Turtle can't attack if it attacked during your last turn.
Creature — Elf Druid (3/3)
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Creature — Zombie Mutant (2/2)
Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
Creature — Ape Berserker (2/3)
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
Creature — Beast (4/4)
Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
Creature — Human Werewolf // Creature — Werewolf (4/4)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Riphook Raider
Riphook Raider can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
Creature — Human Druid (1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
Creature — Wall (0/3)
Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
Battle — Siege // Creature — Elemental (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Awakened Skyclave
Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
: Add one mana of any color.
Legendary Creature — Spider (3/5)
Reach
Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
: Target opponent loses 1 life for each Spider you control.
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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