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Cards similar to Mystic Might (400)

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Dream Leash

Dream Leash

Enchantment — Aura

Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.

3.2 /10
$0.29
Dryads Favor

Dryad's Favor

Enchantment — Aura

Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

4.5 /10
$0.19
Dwindle

Dwindle

Enchantment — Aura

Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

1.6 /10
$0.03
Earthbind

Earthbind

Enchantment — Aura

Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

2.6 /10
~$126
Elephant Grass

Elephant Grass

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.

7 /10
$1.06
Epharas Radiance

Ephara's Radiance

Enchantment — Aura

Enchant creature
Enchanted creature has ", : You gain 3 life."

2.8 /10
$0.02
Epiphany Storm

Epiphany Storm

Enchantment — Aura

Enchant creature
Enchanted creature has ", , Discard a card: Draw a card."

3.2 /10
$0.03
Equilibrium

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

6.9 /10
$3.57
Erosion

Erosion

Enchantment — Aura

Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.

1.1 /10
$0.23
Errant Minion

Errant Minion

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

0.5 /10
$0.09
Escape Protocol

Escape Protocol

Enchantment

Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.

5.3 /10
$0.08
Escape Routes

Escape Routes

Enchantment

: Return target white or black creature you control to its owner's hand.

1 /10
$0.14
Estrids Invocation

Estrid's Invocation

Enchantment

You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

8.9 /10
~$16
Eternal Warrior

Eternal Warrior

Enchantment — Aura

Enchant creature
Enchanted creature has vigilance.

3.9 /10
$1.76
Extraordinary Journey

Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

6.5 /10
$0.24
Extravagant Replication

Extravagant Replication

Enchantment

At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

8.9 /10
~$19
Eyes Everywhere

Eyes Everywhere

Enchantment

At the beginning of your upkeep, scry 1.
: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.

6.4 /10
$0.09
False Demise

False Demise

Enchantment — Aura

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

4.5 /10
$0.11
Fatal Mutation

Fatal Mutation

Enchantment — Aura

Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.

0.3 /10
$0.10
Fear of Death

Fear of Death

Enchantment — Aura

Enchant creature
When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

2.6 /10
$0.02
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