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Cards similar to Mystic of the Hidden Way (400)

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Soulsworn Spirit

Soulsworn Spirit

Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2.4 /10
$0.06
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
$1.53
Storm Sculptor

Storm Sculptor

Creature — Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

3.2 /10
$0.05
Stormcloud Spirit

Stormcloud Spirit

Creature — Spirit (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

0.1 /10
$0.06
Sun Ce Young Conquerer

Sun Ce, Young Conquerer

Legendary Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.

1.9 /10
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Sun Quan Lord of Wu

Sun Quan, Lord of Wu

Legendary Creature — Human Soldier (4/4)

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

6.9 /10
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SureFooted Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

6.3 /10
$0.04
The Flood of Mars

The Flood of Mars

Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

6 /10
$0.49
Thieving Magpie

Thieving Magpie

Creature — Bird (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.

5.3 /10
$0.11
Tidal Terror

Tidal Terror

Creature — Octopus (5/6)

Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

5.9 /10
$0.04
Tome Anima

Tome Anima

Creature — Spirit (3/3)

Tome Anima can't be blocked as long as you've drawn two or more cards this turn.

1.8 /10
$0.02
Veiling Oddity

Veiling Oddity

Creature — Illusion (2/3)

Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.

3.5 /10
$0.05
Walking Dream

Walking Dream

Creature — Illusion (3/3)

Walking Dream can't be blocked.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

0.1 /10
$0.15
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer (2/2)

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.

9.3 /10
$0.07
Whitewater Naiads

Whitewater Naiads

Enchantment Creature — Nymph (4/4)

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

5.7 /10
$0.15
Wind Spirit

Wind Spirit

Creature — Elemental Spirit (3/2)

Flying
Menace (This creature can't be blocked except by two or more creatures.)

0.2 /10
$0.19
Wormfang Crab

Wormfang Crab

Creature — Nightmare Crab (3/6)

Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3.6 /10
$0.20
Wormhole Serpent

Wormhole Serpent

Creature — Serpent (3/5)

: Target creature can't be blocked this turn.

4.9 /10
$0.04
Wu Elite Cavalry

Wu Elite Cavalry

Creature — Human Soldier (2/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

1.5 /10
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Morphling

Morphling

Creature — Shapeshifter (3/3)

: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.

4.8 /10
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