Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment
When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Enchantment
: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
: Nahiri's Machinations deals 1 damage to target blocking creature.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.
Enchantment — Aura // Enchantment — Aura Curse
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
Radiant Restraints
Enchant player
Creatures enchanted player controls enter the battlefield tapped.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Enchantment — Aura
Enchant creature
Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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