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Cards similar to Myth Realized (400)

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Lightmine Field

Lightmine Field

Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

6.5 /10
$2.92
Marshals Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

8.6 /10
$0.29
Path of Bravery

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

6.9 /10
$0.21
Resourceful Defense

Resourceful Defense

Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control to another target permanent you control.

9 /10
$6.63
Soul Echo

Soul Echo

Enchantment

Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

2.6 /10
$0.94
Staying Power

Staying Power

Enchantment

"Until end of turn" and "this turn" effects don't end.

10 /10
$0.09
Stormcallers Boon

Stormcaller's Boon

Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3.4 /10
$0.09
The Caves of Androzani

The Caves of Androzani

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Put two stun counters on each of up to two target tapped creatures.
II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

4.3 /10
$0.06
Wedding Announcement  Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment // Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

Wedding Festivity

Creatures you control get +1/+1.

8.2 /10
$9.62
Allosaurus Shepherd

Allosaurus Shepherd

Creature — Elf Shaman (1/1)

This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

9.6 /10
~$21
Angelic Chorus

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

8.1 /10
$6.07
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

8.1 /10
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Bloodchief Ascension

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

9.6 /10
~$14
Boros Elite

Boros Elite

Creature — Human Soldier (1/1)

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

4.5 /10
$0.02
Case of the Pilfered Proof

Case of the Pilfered Proof

Enchantment — Case

Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.3 /10
$0.03
Cathars Companion

Cathar's Companion

Creature — Dog (3/1)

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3.5 /10
$0.03
Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

5.7 /10
$0.11
Dauntless Bodyguard

Dauntless Bodyguard

Creature — Human Knight (2/1)

As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

7.2 /10
$0.14
Death Watch

Death Watch

Enchantment — Aura

Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

3.8 /10
$0.21
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

6.8 /10
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