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Cards similar to Mythic Proportions (400)

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Whip Silk

Whip Silk

Enchantment — Aura

Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
: Return Whip Silk to its owner's hand.

8 /10
$1.03
Wild Defiance

Wild Defiance

Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

6.3 /10
$0.50
Abundant Growth

Abundant Growth

Enchantment — Aura

Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."

9.2 /10
$0.22
Afiya Grove

Afiya Grove

Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.

2.3 /10
$1.32
Animate Library

Animate Library

Enchantment — Aura

Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.

10 /10
$0.23
Arachnus Web

Arachnus Web

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

6.4 /10
$0.07
Awakening Zone

Awakening Zone

Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

9.4 /10
$1.02
Beastmaster Ascension

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

9.8 /10
$3.89
Bequeathal

Bequeathal

Enchantment — Aura

Enchant creature
When enchanted creature dies, you draw two cards.

6.5 /10
$1.63
Blighted Burgeoning

Blighted Burgeoning

Enchantment — Aura

Enchant land
When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

6.5 /10
$0.03
Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

8.6 /10
$0.04
Briar Patch

Briar Patch

Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

2.8 /10
$0.28
Cacophony Unleashed

Cacophony Unleashed

Enchantment

When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

7.2 /10
$0.25
Canopy Cover

Canopy Cover

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.

8.9 /10
$1.51
Captive Audience

Captive Audience

Enchantment

Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

8.1 /10
$3.45
Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

8.1 /10
$3.04
Case of the Trampled Garden

Case of the Trampled Garden

Enchantment — Case

When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

5.2 /10
$0.07
Caustic Tar

Caustic Tar

Enchantment — Aura

Enchant land
Enchanted land has ": Target player loses 3 life."

2.8 /10
$0.17
Concord with the Kami

Concord with the Kami

Enchantment

At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

7.2 /10
$0.12
Concordant Crossroads

Concordant Crossroads

World Enchantment

All creatures have haste.

9.5 /10
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