Creature — Human Soldier (3/5)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Creature — Spirit Spellshaper (2/5)
, , Discard a card: Creatures you control get +1/+0 until end of turn.
Creature — Gith Monk (3/2)
Flash
Flying
Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control.
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
Creature — Incarnation (3/3)
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Creature — Cat (3/6)
Vigilance
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Griffin (3/2)
Flying, vigilance
When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Angel (4/4)
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Creature — Giant Knight (3/6)
Vigilance
When Goliath Paladin enters the battlefield, you take the initiative.
Creature — Dinosaur (3/3)
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
Creature — Archon (4/5)
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
Creature — Angel (3/6)
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Creature — Human Knight Ally (4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
Creature — Spirit (3/3)
Flying
, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Legendary Creature — Human Soldier (4/4)
Flash (You may cast this spell any time you could cast an instant.)
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
Artifact Creature — Golem (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature — Dinosaur (3/6)
Vigilance
Cycling (, Discard this card: Draw a card.)
Creature — Phyrexian Knight (4/3)
When Infected Defector dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.