Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Port of Karfell enters the battlefield tapped.
: Add .
, , Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
Land — Desert
: Add .
, : Target creature can't block this turn. Activate only as a sorcery.
Land — Forest
(: Add .)
Sapseep Forest enters the battlefield tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.
Land
Surtland Frostpyre enters the battlefield tapped.
: Add .
, , Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
Land
: Add .
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Land — Sphere
The Monumental Facade enters the battlefield with two oil counters on it.
: Add .
, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
Land
: Add .
, , Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Land
: Add .
, : Target creature with power 3 or less can't be blocked this turn.
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.
Land — Desert
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
Land — Cave
: Add .
, : Add one mana of any color.
, , Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land
: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land — Desert
: Add .
, , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Land
Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Land — Desert
: Add .
, : Exile target creature you control.
, , Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
Legendary Land
When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
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